Gameplay Developer  ·  UE5 / C++  ·  Unity / C#

Fabrizio
Pasini

Unreal Engine · Unity · VR Meta Quest

I build gameplay systems in C++ and Blueprints, VR experiences for Meta Quest 3, and real-time architectural visualisation with PixelStreaming.

Experience 4+ years
Projects Shipped 10+ titles
Primary Engine UE5 / C++
VR Platform Quest 3 / OpenXR
Location Rome IT
Content / Profile

About

Fabrizio Pasini - Game Developer

I came to code from game design, and stayed on the systems side: movement, interaction, tools for designers — the parts that have to feel right before anything else does.

Most of my work ships on Unreal Engine, though the engine is a means rather than the point. I pick what fits the project, and I care about code the next person can still read six months later.

Years of mentoring and workshops taught me to explain a system as clearly as I build it — useful when a team has to own what I wrote.

Rainbow Academy — UE Gameplay Developer Certificate
Quasar Institute for Advanced Design — Game Design Degree
Output Log
LogInit: Build configuration: Development Editor
LogInit: Target platforms: Win64, Android, Quest 3
LogPlayer: Gameplay systems compiled in 00:00:04.21
LogXR: OpenXR runtime connected, stereo rendering enabled
LogPixelStreaming: Signalling server ready
LogTeaching: Workshop session queued, mentoring module loaded
LogInit: Display: Engine initialization complete
Content / Skills

Skill Matrix

Skill_01

Unreal Engine 5

C++ · Blueprints · 4+ yrs

Skill_02

Unity

C# · Android · 2+ yrs

Skill_03

VR Development

Meta Quest 3 · OpenXR

Skill_04

Teaching

Mentoring · Workshops

Content / Projects

Project Registry

Ref Project Engine Tags Links Status
Content / Contact

Contact

Let's Work Together

Freelance, contract or joining a team — write me and tell me what you are building. I usually reply within a day.

Rome, Lazio, IT
Available for new projects