Fabrizio
Pasini
Unreal Engine · Unity · VR Meta Quest
I build gameplay systems in C++ and Blueprints, VR experiences for Meta Quest 3, and real-time architectural visualisation with PixelStreaming.
About
I came to code from game design, and stayed on the systems side: movement, interaction, tools for designers — the parts that have to feel right before anything else does.
Most of my work ships on Unreal Engine, though the engine is a means rather than the point. I pick what fits the project, and I care about code the next person can still read six months later.
Years of mentoring and workshops taught me to explain a system as clearly as I build it — useful when a team has to own what I wrote.
Skill Matrix
Unreal Engine 5
C++ · Blueprints · 4+ yrs
Unity
C# · Android · 2+ yrs
VR Development
Meta Quest 3 · OpenXR
Teaching
Mentoring · Workshops
Project Registry
Contact
Let's Work Together
Freelance, contract or joining a team — write me and tell me what you are building. I usually reply within a day.